Section Leaders:
Fionn Kelly & Madmatt
Steve's general update
message
Well,
here is a bit of an update.
We had hoped to get CM
to the duplicators before x-mas, but this became a pipe dream in early
December. Quite simply put, we based our expectations on how complete
the game itself was. Unfortunately, CM needs quite a bit more polish
before it will be ready as a whole.
In very late November we
started working on "cleaning things up" for final release
quality. It was then that the weight of CM's depth and feature set hit
us squarely between the eyes! There is SO MUCH in CM that it is taking
us much longer than we anticipated to get CM totally finished. Although
the bugs and tweaks are becoming fewer each and every day, we are NOT
yet happy with things as a whole (DYO needs a bit of work for example).
We also have a lot of UI, sound fx, graphics, etc. polish to do. In
addition to that, the documentation is a real bitch to do The problem is that Charles needs to spend at least one week filling in
gaps, but he is still spending 16+ hrs a day coding. So until Charles
gets over the last coding hump the documentation can't be finished.
Obviously we need both the game AND the manual to ship.
So the bottom line is
that CM is not ready to go. Since we are basically on
"vacation" until after News Years Day, we haven't yet figured
out where CM stands in terms of release date. We don't mean to be
stringing you guys along (nobody wants CM to ship more than us!) but
the release is a big guessing game and we have so far underestimated
how much work there is to do.
Sigh... that's the curse
of game development. Everybody wants to hear a date (including us!!),
but one never knows if it is doable until the date has come and gone.
In other words, we can tell you with 100% certainty when CM *DIDN'T*
ship, but not when it will ship.
Steve
Steve's message
regarding another Demo Scenario
We are not releasing any
more scenarios for the existing demo. Making maps is a VERY time
consuming process because if I use even ONE object that the demo
doesn't know about a crash out. Making Chance Encounter was a PAIN in
the BUTT.
The other big reason is
that the Beta Demo is very old now. We rather not spend even a day
doing anything for it, and that is the minimum time requirement for me
to make a new scenario. I can not just slap something together and then
let thousands of people download it. It needs to be extensively tested
and tweaked. Plus, the volume of posts that would follow the release of
a new scenario would also be a drag on the release.
Nope, it is time you
people remember that the Beta Demo is just that. You were only supposed
to get about 20 hours of play time out of it. Each hour you have
received after that is a bonus, and by the looks of it most of you have
already milked many times that
Steve
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