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News
Updates, Info and the POTD

CMHQ Chat
Come on in and Chat with us

New Mods
Termporary 'Holding Area' for some all new mods.


CMMOS
Support Area and Mod List for the incredible Combat Mission Mod Option Selector Utility.


CM Meta-Campaign
News, Articles and Rules for this massive RPG Campaign

Combat Missions
Temporary "holding area" for files transferred to CMHQ


Mad-Dog Mod Packs
Downloads and info on these Graphic and Sound Packs


3rd Party Mods
Sound and Graphic Modifications from user submissions


Articles

Tactics, Military History, Reviews and General Interest

Patches / Demos
Game Demos and Patches for Combat Mission


Scenarios/Operations 
Dloads, Analysis and Tactics on exclusive CMHQ battles

POTD Archive 
Dedicated Archive for all those scrumptious Pictures of the Day


After Action Reports
Battle reports from different scenarios- Demo and Release


Heroes Corner
Stories, and pictures of Heroes from Combat Mission


Special Events
Pictorial
Extravaganzas featuring standout aspects of CM

New Features
Themed Picture Galleries featuring various game facets


Archives
Older News, AAR's and Features

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Guidelines on Submissions for Articles, Heroes, Pics and MODs

Links
Other sites supporting Combat Mission

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Section Leaders:
Fionn Kelly & Madmatt

 


Combat Mission Demo Now Available

Battlefront.com has released a playable demo for Combat Mission for both PC and Mac.   Click HERE to go to our special CM Demo Download page!


Tuesday, Oct. 12, 1999

The AAR section has been cleaned up. Some problems arose when the Battle Reports page reverted back to here. All AAR turns should load correctly. If any further problems come up, or if I missed something, please contact me: Fionn Kelly


Saturday, Oct. 9, 1999

Welcome to the revised Combat Mission HQ. The entire TGN site was transferred to the iEN servers. Viewers should now enjoy a much faster download rate. If you have any problems loading the new pages, please contact me: Fionn Kelly

A current list of leader name submissions has been added.

The Pre-Order page has been updated.

The articles section is being renovated and is currently unavailable. The pages should be complete by the end of this weekend.

The Battle Reports Section is as current as I have received complete sets of AAR's. Allied and Axis up to Turn 33 can be examined.

The Gamer's Net Forum is operational. Stop by and take a look at the new layout. The Gamers Net Forum


Monday, Sept 6, 1999

Fog of War and Anti-Tank guns, by Fionn Kelly, is available. This five page Article deals with several interesting aspects of Combat Mission. Take a look at how Combat Mission models Fog of War and the lethal Anti-tank gun.


Friday, August 20, 1999

Welcome Statement from Fionn Kelly

Welcome to the Combat Mission Headquarters, The Gamer's Net's newest section which is dedicated to coverage of the innovative, upcoming wargame from Battlefront.com entitled “Combat Mission”.

This section has only just been created and will grow substantially over time to form, in conjunction with The Gamer's Net's opponent finding and scenario archive sections, a one stop shop for all things Combat Mission.

Combat Mission, for those of you who are unaware of it, is a wargame featuring simultaneous order resolution, truly functional three-dimensional terrain and objects, some of the lushest graphics I've ever seen in a wargame and all the hard core data and realism anyone could want. At present it is nearing beta but the developers have kindly given Martin, another alpha tester and my sworn PBEM foe, and myself permission to play a PBEM game and post our after action reports here as we play each turn along with screenshots to illustrate various important points or just to show you things we think are “cool”.

We have been given a new scenario which neither of us has seen before and individual briefings and orders. I know what forces are at my disposal but almost nothing about Martin's forces and, I presume, he is in a similar situation. One of the most intriguing aspects of Combat Mission is its handling of Fog of War which will, no doubt, be amply demonstrated during this game. Since Fog of War will play such a pivotal part during this PBEM game I will take the time to fully explain exactly how these Battle Reports will be conducted.

After every turn Martin and I will post our thoughts, plans, feelings and general fear about what the hell is going on. We will post a few pictures to illustrate points or show the aftereffects of battle. To keep the gaming experience pure neither of us will be looking at the others Battle Reports or seeking any information from anyone about what the enemy is up to.

This is not going to be a dry report of a glorious past battle. This will be an insight into a competitive struggle between two friendly adversaries who both want to win fair and square. I can't stress enough how much better Combat Mission is than any other recent tactical combat game at creating a realistic level of Fog of War and it will be to everyone's benefit if the full Fog of War is maintained in this game. The confusion and sheer fear which builds up during a game of Combat Mission as everything disintegrates around you and you STILL aren't sure exactly how many enemy are firing on you and from where is thrilling.

I would ask that you all respect this and ensure that you do not pass on any information to either party which you have gleaned from reading their opponents Battle Reports. E.g. If Martin has tanks worming through a wood on my left flank and defeat is assured unless I shift forces to counter the move this turn I don't want anyone posting that my left flank is weak and that I MUST reinforce it now or else.

Martin and I are tied in PBEM games won at the moment so we really are going to be competing as well as sharing, with you all, an inside view of this unique and excellent game and I know I'd rather lose fairly than win unfairly. (Not that I intend to lose mind you ;-). )

One last thing, bear in mind that this is an ALPHA of the game and as such there as still a few bugs present and many cool things are constantly being added. The way to interpret this scenario and what you see of CM during the game is to realize that the gold version (the released game) will contain all the things we can do in this version PLUS many, many more items which will be added over the next weeks. For an alpha I find Combat Mission to be remarkably stable and its very complete with an absolutely huge list of US and German TO&E and options (as I'm sure will become apart during gameplay) but its still an alpha so if we run into a bug at some stage that's only to be expected. It's also a good sign since it means you won't run into it in the released version ;-).

We will be visiting the Combat Mission forums at Battlefront.com regularly to answer questions about Combat Mission (although you must bear in mind it is so vast that we are constantly learning new facets of it) and to discuss how we feel we are doing in the current PBEM game.

If this PBEM Battle Report game goes well there may be more and so, without further ado, I will provide the link to the Battle Reports page from where you can access all our Battle Reports as we write them.

Please feel free to send your feedback to Fionn (fionnk@thegamers.net) and Martin (gamesofwar@online.de ). I'm sure we'd all love to hear what you think about this and what you'd like to see.

Yours,

Fionn Kelly.


 

 

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