February
2001 Archive
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Thursday,
February 8, 2001
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Sporting some new
refinements and improvements this latest patch should be the last one
for Combat Mission. Check out this list of changes:
* * * * * * * * * * * * * *
* * * * * *
v1.12 2/6/2001
* * * * * * * * * * * * * * * * * * * *
* Tanks use better
hull-rotation logic.
* Gun accuracy is somewhat
higher at long range.
* Firing ordnance while
moving is less accurate than before.
* Quick Battles have a new
"unrestricted" force type.
* Pillboxes have slightly
better 'reaction time' and are slightly less easier
to spot at long range. It is also somewhat harder to hit their firing
slits
from longer ranges.
* Smoke usage logic
tweaked.
* 20mm gun in Lynx cannot
fire on aircraft.
* If both sides have global
morale below 25%, a battle will end immediately
with an enforced cease-fire.
* Fixed a bug (introduced
in v1.1) where simultaneous cease-fire requests by
both players in play by email could lead to a crash.
* Fixed a bug so that the computer will never place antitank mines in
woods.
* Fixed a bug that made
hotseat mutual cease-fires activate one turn later
than they should.
* Fixed a bug that could
cause a game previously (partly) played as PBEM, but
subsequently reloaded as TCP/IP to "lose" minefields and
barbed wire.
* Fixed a bug that made the TacAI hesitant to give targeting orders to
the
rearward-firing Archer.
* Fixed a bug that
occasionally showed FOs having a "label" showing JAM.
* * * * * * * * * * * * * * * * * * * *
v1.11 1/12/2001
* * * * * * * * * * * * * * * * * * * *
* Fixed a bug that allowed
tungsten rounds to be overly effective against
highly-sloped armor.
* Data changes:
- Sherman Jumbo speed, turret rotation, and some armor values lowered.
And here are the patch
links!
Win: ftp://ftp.battlefront.com/pub/patches/cm112.exe
Mac: ftp://ftp.battlefront.com/pub/patches/cm112.sit.bin
Some important changes are ahead for CMHQ. I will have
an announcement soon.
Madmatt
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Thursday, February 1, 2001
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No, CMHQ isn't dead, far from it in fact. There is
much going on behind the scenes here and hopefully it will make not only
updating the site, but the overall quality of the site itself much higher.
Just have a little patience with us while we get all the ducks in a row.
Now, that I have your patience, I guess you need a small
spoiling. Well okey, I have added a new mod to the Untested
Mod list. This one is a Winterized
Mod Pack which gives you Hi-Res M5A1, M8 HMC, T8 Combat Car,
Stuart Mk V and Stuart Kangaroo. It's by Gordon Molek and based on the
"plainpack" (no insignia) versions from Marco Bergman.
I have also added, what I hope, is the latest revision of Tiger's
Explosion graphics mod. This is a modified version of the
explosions which are already in the v1.1 patch (and also in my own Special
Effect Mod Section) so be sure to check it out above.
Coming soon will be all new features in the Heroes
Corner section as well as the planned resumption of the worlds most
often delayed AAR between Fionn and Claymore.
Madmatt
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