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December 2000 Archive

Saturday, December 30,  2000

Feeling pretty lazy today so I figured I would just throw up a new Untested Mod (Tigers updated Battered Panther A) and a new patch for the PC Mod Manager. So... that's all I did! Enjoy! Links are located in table above.  Yeah, I am too damn lazy to post links here too!

Madmatt 
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Wednesday, December 27,  2000

Greetings, we hope your holiday was well spent and if your particular faith has gift giving involved we hope you got all that you wanted. Even if you didn't we have a little Yule tide offering for you here. Marco Bergman offers up his latest creation it very well may be one the best yet.  The level of detail is nothing short of stunning as he plies his trade on the M5a1, Stuart and M8 Howitzer Motor Carriage. This mod also debuts a new and advanced batch file system which will ensure that you always have the version loaded when you need it. This mod can be found in the Allied Tanks Section right HERE.

 

As if you needed further convincing, have a look at tonight's POTD. A convoy of Stuarts comes under some incoming fire.

Madmatt 
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Sunday, December 24,  2000

Time is short so without further ado, Combat Mission HQ proudly announces the first PC MOD MANAGER!!!! 

Click HERE to begin Christmas off a day early!

 

You may have noticed that the Combat Mission forums at Battlefront.com are shut down for the holidays. If you need your fix of real time Combat Mission info and frivolity then I would suggest popping into the CMHQ Chat Area. Its always hoping!  You can get THERE by clicking HERE!

Madmatt 
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Saturday, December 23,  2000

Wow, here it is the holiday season again and I can't believe that's been over a year now that I manned the helm here at CMHQ.  Lots of stuff has happened since then and I have never forgotten what has put us at the very top of the CM website pile. Bribes!

I can't  think of any better way to grease some palms then to post Mods, Articles, POTD's  and AAR's and that's exactly what tonight's early Christmas present is all about. So lets begin.

Marco Bergamn, you know him you love him, and if you don't then just have a look above at tonight's POTD to see why should. That mod will be coming here to roost in the near future. Have a look at what he has been working on right here.

Another master of CM Mods has to be Fernando J. Carrera Buil and he shows why tonight in a new master mod pack with FOUR (yes, FOUR) new patterns for SdKfz 250/1, SdKfz 250/7 and SdKfz 250/0's and both Wehrmacht and SS schemes. That's eight new mods! He has included full docs and batch files to effortlessly switch between the types. Grab it now right here. 

About a month ago we began to post a thrilling After Action Report between Fionn Kelly and his explosively named foe Claymore. Well I finally got off my fat lazy ass and posted turns 4 and 5 (with movies and pics) and they can be found right HERE.

Since it's going to be a nice long weekend how about you pull up a hot cup of cocoa and sit back and ingest a new Article.  It's entitled Infantry in the Attack and is a great tutorial/primer on the basics of proper Infantry attacks. People are always asking for more "hard" features and with the real world background of the author Todd C. Justice (veteran of the 82nd Airborne who served in Panama and Gulf War) I think all the grogs and newbies alike we will be quite content with this effort. Keep on the lookout as I have more from Todd coming soon. Check out this newest article right in HERE.

We wrap up tonight with another new Untested Mod which can be download directly from the table at the top of the page. Haven't looked at it yet, that would be why it's untested!

So have a great Holiday and I will see you next week! 

Madmatt 
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Friday, December 22,  2000

Public Beta build 24 Released!!!

Unless some new and nasty bugs pop up this in all likely hood will be the last beta patch! After that it will be the Final Official v1.1 patch and then its a short break and then on with CM2!!! Woohoo!

Remember, the Public Beta's are meant to be installed over a regular installation of Combat Mission v1.05.  If you are worried about playing with beta code and don't want to potentially jeopardize an on-going game you should realize that this patch does not overwrite CM v1.05. It creates a special executable and you can have them both installed at the same time without any problems.

Madmatt 
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Monday, December 18,  2000

Pretty busy on the work/home front this week but I snuck up three new Untested Mods. You get dd's new Bocage/Hedge pack for his excellent grass set.  A nice new pack of pillboxes (concrete and wooden and winter and summer) and lastly an improved  M8/M20 mod which also comes with  cool white wash splash winter camo textures.

Madmatt 
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Sunday, December 17,  2000

I was intending to do a much fuller update tonight since I finally got some free time but I am having connection issues uploading anything to the TGN server.  As such,  I had to cut it short with just two new mods and a nice POTD.  The POTD shows us just how much Charles has tweaked the Ai autopurchase routines in the latest patch. That came from a 500 point Meeting Engagement that myself and fellow Betaoid Rune waged early yesterday morning. And um, yeah, I kicked his ass!

The mods of which I spoke are from Makjager and his new Jagdpanzer IV versions. He has one with a Zimmerit and one without and they both include some nice documentation and optional textures to help customize the looks. You can pick it up right HERE.

Soon as I can get a stable connection going I have much more to post.

Madmatt 
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Friday, December 15,  2000

New Beta Patch released!  Packed with all sorts of goodies the second Combat Mission Public Beta patch was released late tonight. Chief among the new fixes is network support for Windows 2000 systems.  Remember,  this is still a Beta but once you try a network game you will never play CM the same again.

 

   Read all the details by clicking HERE  

Madmatt 
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Tuesday, December 12,  2000

14:45 EST

Just a quick note to let you all know that I am still hear but I recently decided that all my troubles could be fixed by finally upgrading my Operating System and Email to the latest flavor of the week from Microsoft. Yeah well it actually went pretty smooth but in the process I had to blow away my registry and of course that means that I had to re-install all my software, which is what I am still doing. So give me a day or two to get all comfortable with Windows ME and then expect a new proper update.

Madmatt 
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Saturday, December 9,  2000

23:10 EST

Been too busy to do a proper update but I have added a couple of new mods to the Untested Area. They are that awesome wooden bridge (show in the POTD) and some new High Elevation Contrast Grass.  Remember, these mods are USE AT YOUR OWN RISK ( although the bridge one has been checked out thoroughly!

-Madmatt 
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Wednesday, December 6,  2000

16:30 EST

As you may have noticed I have removed the old Index Table. I don't think people were using it much anyway and the new table above is cleaner and makes more sense.  I have divided it up into three sections and will list current and recent Mods and files in one column, Articles and AAR's in the next and the last column is for a new feature I will be debuting shortly.  As you are all aware I no longer have the time to run this site as I once did. Updates are now measure in weeks and days instead of hours.  However, I still am receiving just as many, if not more file submissions. Therefore I have decided to start a little section called Untested Mods

Basically when someone sends me a Mod, I will ask them if I can post it into this area. That means that I will NOT be testing the mods ahead of time, which has always been my method. Once I can make time, I will look at the mod and if it meets my approval I will set it up like all the other currently hosted mods (with pics and comments etc...) This way you can grab all the hot new mods without waiting for my slow ass to get them posted properly. I will be uploading the first of these untested mods in the next day or so. Mod Authors, when you send me something to look at, please indicate whether it can be posted into the Untested Mods Area or not.  Actually, if you have recently sent me a mod and haven't heard back from me, just drop me a line and remind me of the mod and whether or not I can post it in this area. Thanks!

Of course, there are many Mod Authors who will always get preferential treatment and they know who they are ;-) In fact, see below for the work from two of them! Mods from these guys will always get the red carpet here.

Also, look for a closer bond between this site in Garry Kumps awesome webpage in the near future. We have some cool stuff planned for you!

Okay, on to the mods. As you can see above we have several. Please note that the Sherman III, Sherman and Firefly mods are not exactly new, but I never got around to updating them. If you grabbed them from somewhere else they are probably the same. These updated mods are all located in the Allied Tanks Section.

The Stuart Kangaroo and T8 Combat Car mod  IS new and they look great and can be found in the, up to now, neglected Allied Support Vehicle Section.

Another killer mod (several mods actually) are the new SdKfz 251/1, pack along with the /2, /9 and /16 variants. These packs include THREE different camo patterns each and batch files that let you switch them with ease and for the 251/1 even change its markings from Waffen SS to Wehrmacht. Impressive and they can all be found in the German Support Vehicle Area.

-Madmatt 
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Tuesday, December 5,  2000

16:30 EST

FINALLY! The FTP server is back on line and mods and other goodies are again accessible.  Anyway, expect a full update here as soon as I can get all caught up.

-Madmatt 
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Monday, December 4,  2000

11:59 EST

Just heard from the head honcho at TGN that our FTP server has gone belly up and may be a while before it's back up. I will keep you informed.'

 

18:14 EST

It's Up! It's Down! It's Up, It's Down. I have seen porn movies with less screwing then the poor TGN FTP server has undergone recently.  Currently the server where all the mods live is down and until it gets back up,  I can't post an update.  Don't cry to me,  cry to The Gamers Network.

-Madmatt 
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Saturday, December 2,  2000

02:15 EST

Hmm, seems like 2am is becoming my standard update time anymore. Oh, well, as long as I post an update I am sure you people don't care. 

Okay, where to begin. Firstly I made a small boo boo last night and put the New Full Foliage Mod Pack into the wrong page. I have since rectified that and it is now safe in the Grass Mods Page which is more fitting. I also posted a modified treepack which has two new and better looking Autumn trees. They are less bright and fit in much better with the rest of the mod. You can either download the full tree pack again or just  the new Autumn tree patch available HERE.  Thanks go to Gary Kump for providing the new replacement Autumn trees.

Now, as promised I would like to present to you another awesome new mod care of Pazertruppen.  He has been teasing us with this new mod what seems like months and its ready and I have it and it is jaw dropping gorgeous.  You HAVE to get this one!  It is a Hi-Res texture but unless you have tons of buildings on a map at once even low end video cards should be ok.  The detail in this mod is simple stunning, no two ways about it. You deserve it to yourself to at least check out the pictures if nothing else. The mod can be found in the Building and Terrain Tile Area right HERE.

Tonight's POTD is another sneak peak at a new Wooden Bridge mod which will be available very soon right here. Stay tuned.  Have a closer look right at this wonderful new mod.

Fionn and Claymores AAR will be recommencing with the next update. Also new Marco Bergman Mods are on the waiting deck!

One last comment. People have been great about sending in Bug Reports and we appreciate as it is helping us a great deal, but please remember that we also need the autosaves or saved game files as well. Those really help us see the issue in progress. Thanks!

-Madmatt 
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Friday, December 1,  2000

02:15 EST

Well most of the expected inexperience with the beta patch has started to fade and people are getting two and three games played fully a night.  We have been able to identify several issues thanks to reports sent in and are working hard to fix things as we are made aware of them.  Please keep reporting things as you see them and be sure to use the forms and documentation we have provided. One thing I have noticed with alarm is how many questions I am getting which are answered quite clearly in the comprehensive documentation that the patch comes with. When you install the patch a new folder is created called READ ME, in there you will find a How-To Guide and Bug Submission Form. READ THEM!   Now then,  I managed to squeeze in a little time to put up a pretty damn impressive mod. 

First though,  I would like to draw your attention to the POTD. That building is part of new building mod from Panzertruppen which I will be posting later Friday evening.  His pack includes both winter and summer buildings and they are truly works of art.  Have a look at what's in store by viewing THIS.

Since I posted the Velvet grass so long ago I have seen many other grass textures come and go but none of them seemed to really capture either the colors of Europe or mesh well with the other textures in the game.  Tonight,  that has changed.  I have worked quite closely (he would say "ordered him to do as I said!")  with DD for weeks to produce what is a full featured set of textures which will bring your Combat Mission gaming experience to new levels of artistic appreciation.  The textures as a whole are called the Full Foliage Mod Pack v2 and include all new Hi and Low Res Grass, Hi and Low Res Snow with subtle snow shadows, and all varieties of trees and bases for summer, autumn and winter. What sets this pack ahead of the others are it's many novel enhancements. Such elements like double and triple density tree textures, new underbrush and tall grass and a color palette that goes well with both the subdued and bright mods which are currently popular. I have divided up the pack into three components. You can download the trees, snow and grass all separately.   Okay, enough of my yacking, head over to the Grass  Mod page and see for yourself how nice these look!

-Madmatt 
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