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Section Leaders:
Fionn Kelly & Madmatt
Riesberg
German – Riesberg
Turn 7
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ORDERS
FOR SEVENTH MINUTE
Klappert is to continue firing
at the US infantry that are circling the town’s left side, while
Schafer’s newly arrived reinforcements are to station themselves in
the thick patch of woods between the main part of the town and the 2
barns behind. From there he can stop the troops that are trying to
flank my positions, as well as contribute fire to the center part of
town. Heinrich will fire his last smoke shell at the advancing tanks;
anything I can do to keep them from contributing to the town battle
will help.
The situation in the center part of
town is critical indeed. Lamp’s third squad will likely be
overwhelmed by the US squad engaging it in hand-to-hand combat, while
Lamp is being fired on by another squad. His second squad is also
engaged, but Hermanns’ Panzerschreck team is to move farther back,
otherwise he will be destroyed by the US infantry that will almost
certainly own this part of town soon. I want him to try to get back
into the same patch of woods as Schafer, from there to fire at US tanks
he might see. He will have no opportunity to shoot from where he is
now.
Meister’s platoon, along with
Thieser and Eymer’s machine guns, as yet unscathed, are
to continue firing at the US infantry advancing on the town’s
front left. The heavy SMG squad is able to fire on the US infantry that
are currently fighting Lamp’s third platoon; perhaps their assistance
will make a difference. Ploebsch cannot get a good shot on any enemy
tanks, so I want him to get out of that building in case the Americans
either rush it or level it. Once he’s out, Ploebsch can re-deploy
into the heavy woods currently sheltering Meister; if the Americans
bring their tanks further in he will have a shot.
Machen’s mortar can see some
targets to the immediate left of the road, so I order him to engage
them. Hopefully these are command or support elements. Beerbauer is to
rotate his gun and watch this same area; he cannot quite see any of the
targets that Machen can, but if Machen’s fire forces the US infantry
to move, Beerbauer will shell them.
ACTION
IN SEVENTH MINUTE
Lt. Lamp is killed only a few
seconds into this minute, and his remaining 2 squads break and flee to
the rear of Riesberg. The third squad is eliminated before it gets ten
meters, but the second is at the rearmost row of buildings. I might be
able to save them, but they are useless as combat troops. If I can give
them orders again, I’ll have them hole up in the heavy woods behind
the town along with Schafer.
Amazingly, Klappert is still at his
gun, along with a loader, and they manage to fire a few bursts at the
US infantry to the town’s left. Klappert’s men will certainly soon
be overwhelmed by the US, though. It is impossible to get them out, as
they have no covered retreat. The collapse of my left front has
eliminated their backstop. The enemy troops that Klappert is firing on
have stopped their movement and set up fire positions, which is fine
with me as it gives Schafer that much more time to deploy. His men are
almost set; from where they are they can fire on the US infantry coming
either from the left side, or straight through the town from in front.
Hermanns is within command range of Schafer, and I don’t think the
enemy has seen him. If that is so, he might be able to damage the tanks
that are creeping forward.

“Schafer’s men are in the woods behind town, while Lamp’s
survivors and Heinrich’s mortar crew are fleeing to the rear.
American troops are circling the town to the left.”
Before
leaving his exposed spot in the two story house, Ploebsch fires a
rocket at a tank, but misses. He is then able to start moving, and is
almost out. Meister’s men have heavily engaged the enemy rushing the
town, and one man is killed in the first squad, but as the minute ends
the US infantry are all in buildings, and Meister’s men cease firing.
I will now attempt to get them out of their original positions and use
them to garrison the church.
Bahr’s men are still unmolested. I
really think I’ll be able to get them to the road, and use them to
hit the US infantry from behind as they are attempting to regroup.
And they will need to do quite a bit
of regrouping. I have definitely seen one US HQ section eliminated;
another, unidentified, infantry team is also killed. I am certain I am
hurting the Americans as badly as they are hurting me, but without
being able to kill any tanks I cannot hold the town.
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