Section Leaders:
Fionn Kelly & Madmatt

 

Riesberg

German – Riesberg
Turn 4

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ORDERS FOR FOURTH MINUTE

 Heinrich is now to target the closest groups of American infantry with high explosives. If he can keep their heads down even, it will help greatly.

 

I now need the firepower that Kraus can provide, despite the risks involved in having him open fire now. I fear that, even if he does not suffer casualties from the American infantry’s return fire, he will fixate upon them and allow the Sherman tanks to blindside him. The Sherman still cannot see, or be seen by, his gun, and are therefor currently unable to give direct support to the infantry. If the tanks remain so arranged long enough for Kraus to fire a handful of shells into the American infantry, he can cause them a great deal of trouble and avoid being blindsided by the tanks.

 

Thieser, on the right-front, still has seen nothing to his front, and so I direct him to watch a spot in front of the Americans, and open fire as soon as he has targets there.

 

Lamp’s right and right-front squads are to watch and wait for the newly detected American infantry to close the range, and then open fire. I do not expect the Amis to be close enough within the next minute, but there could be infantry even closer than my men have not yet seen.

 

Bahr is to hold his positions a little longer. If there is still nothing developing in his area when I next contact him with orders, I will begin to pull him back to town to assist the defense there. I desperately hope that the Americans are not marshalling forces on the right in the hopes that I will, indeed, strip the right side to strengthen the center and left. Intelligence told me to expect a company of infantry with a platoon of tanks; if that is all the Americans have then their forces on the right will be considerably weaker than what I have seen on the left. If enemy units do, indeed, show themselves here after Bahr leaves, it will be up to Beerbauer’s and Machen’s guns to at least halt them.

 

ACTION IN FOURTH MINUTE

 Lamp’s first squad, led by Unteroffizier Ruehe, begins firing at the American infantry to the town’s front left. He is taken under fire by several enemy squads, and at least two US tanks are shelling the house he is in. By the end of the minute his squad is down to half strength, but his actions have enabled Klappert’s machine gun team to leave the house unmolested. They are going to set up in the house immediately behind their starting location and begin firing from there.

 

Heinrich’s mortar fires high explosive into the enemy infantry, but I do not know if there is any result.

 

The worst news for this minute concerns Kraus’ gun. He begins lining up on the infantry squad I chose, but before he can fire he spies an enemy tank. After an agonizing delay he fires, only to miss. I hope he is able to correct his aim soon, because I desperately need a break.

 
“The strength of the enemy assault force is apparent. Kraus has just fired and missed; the shell is visible just above the label for the tank he missed.”

 

Bahr’s men still report that all is quiet to their front, so I will give them orders to begin moving back toward town.

 

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