Section Leaders:
Fionn Kelly & Madmatt

 

Riesberg

American – Reisberg
Turn 4

 

For the purposes of this AAR, I have assumed the personality of Capt. Turner, unit A-0.

 

PASSWORD FOR MOVIES = fo4

Save this link for turn 4 movie file

 

Orders – Turn 4

 We are now ready for our second big charge.  This one will be to the final jumping off points. Baker and Charlie platoons are sprinting forward again.  They’re “rested” after moving a little at a normal pace the last two minutes so they shouldn’t get “tired” this move.  Fox platoon is in position to provide covering fire for them. Dog platoon will be kept in reserve and cover our left flank at the same time.

 

The HW teams are also moving up.  This is a little risky because they are juicy targets and I don’t know for sure what he has in town. But leaving them where they are while the other infantry also has risks because moving together means the enemy cannot shoot at everyone.  My gut tells me the Germans are not ready for us here so I prefer the swifter attack.  I think it will result in less overall casualties.

 

Three of the four tanks are also advancing slowly behind the infantry.  Experience has taught us that Shermans need to stay more than 200 yards from anywhere panzerschreck teams may be hidden until the infantry has a chance to check it out.  We can’t keep them back quite that far in this landscape but with all that infantry in front of them, they should be OK. The fourth tank will fire at the building where the machine-gun is.  The gun is currently hidden from view but all that HE coming at him will surely keep his head down.  It may even bring the building down on top of him (and anyone else in there). 

 


Sgt. Urich in Victor-3 provides covering fire while the rest of the company advances.  A couple of turns of 75 mm HE rounds and the wooden building will come crashing down on its occupants.

 

Action – Turn 4

 I’m very happy with the intel my troops have given me this turn at very little cost. Victor-3 picked a good spot for his suppression fire. His first shot at the building with the machine-gun exposed an infantry squad.

 
The HE shell (yellow cube) is about to hit the wood building…

 


…and it explodes, revealing a squad.

 

 

 

Speaking of the machine-gun, he showed up and tried to resume firing at my guys but the hard charging guys of Baker and Charlie have forced him to move into another building.

 
Looks like the machine-gun we’ve flushed is a green HMG ’42.  Way to go guys!  Keep the pressure on.  No casualties yet but if we keep their heads down, they’ll come soon enough.

 

Fox platoon is now under mortar fire.  It’s taken a total of five casualties but I think most of them were caused by something other than the mortar. 

 
This squad from
Fox platoon had the misfortune of setting up right where some indirect fire was being aimed.  Fortunately, most shots, like the one shown above, did no damage to them even though they were very close.

 

The most important intel of all though was done by Sgt. Deitriech of Baker platoon.  He spotted an AT gun transversing to target one of my tanks and his fire alerted the rest of the company to its presence on the battlefield.   It may get one shot off but I’m confident that it won’t get any more because we have enough assets in place to deal with him.

 
Good work Sgt.!  Your alertness has given us advanced warning about this gun before he could take out any of our tanks.  After we take him out, the appreciative tankers will provide withering cover fire for your assault on the village. 

 

Finally, Lt. Jared is in position to observe fire into those woods behind the village.   Surprisingly enough, my original plan is holding up remarkably well. 

 
 
In 38 seconds, the “redlegs” in arty are going to show the Germans in those woods what real artillery can do.  This picture also shows our dispositions at the end of this turn.

 

“Butcher’s” Bill

Unit

Casualties this turn

Total Casualties

Able

0

0

Baker

0

3

Charlie

0

0

Dog

0

0

Echo

0

0

Fox

5

5

Tare

0

1

Victor

0

0

 

 

 

TOTAL

5

9

 

 

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