Section Leaders:
Fionn Kelly & Madmatt

 

Riesberg

American – Reisberg
Turn 3

 

For the purposes of this AAR, I have assumed the personality of Capt. Turner, unit A-0.

 

PASSWORD FOR MOVIES = fo4

Save this link for turn 3 movie file

 

Orders – Turn 3

Baker platoon has three options: 1) Advance, 2) Ride it out, or 3) Retreat.  The rest of the company is still not in position yet so I’m not going to advance them.  I don’t think his spotters can really see me and I don’t like moving men under fire unless it’s necessary so I decide to order most of them hide.  I do order the forward squad to crawl back a few yards into the woods though. 

 

On the left and right, we continue the advance, especially on the left.  The green Fox platoon is going to crest the hill and head for the scattered woods in front of the town.  If I have to sacrifice a platoon, this one is the most obvious choice.  I’m not sending them in alone though.  The three tanks and my heavy weapons teams are right behind them.  I’m not worried about the machine gun I’ve spotted already.  I’m worried about what else might be out there, especially in the woods right behind the town.  That would be a nice spot for an AT gun so I’m not going to expose my tanks to that area until I send in some infantry to look at it.  Also, I’ve put in a fire order for some of my own 105 arty there.  Should be here in a little over a couple of minutes.  On the right, Charlie and Dog keep heading slowly through the woods.  I’m moving up with them

 
The big right hook is almost ready.

  

Action – Turn 3

 This turn went better than I hoped.  Fox platoon was not even fired at and has almost made it to the scattered woods.  As expected, that machine-gun gave me no problems.  He is now in full-scale retreat. He may have even panicked.  The shelling of Baker has ceased.  In fact, they’ve even given me a small smoke screen.  A tactical mistake by the German commander (in my opinion) because it allows me to get closer to town unseen and there doesn’t appear to be any advantage for him. 

  

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This Kraut MG Team is already having a bad day.  Six units, including two tanks are firing at him.

 

It appears to me that we now have the initiative (i.e. He is having to react to me rather than me to him.)  I have attacked in a way that he had not planned for.  It is important that I now keep the pressure on while I have an advantage.   I plan to do just that so that he cannot redeploy his assets.  No one said war is fair.

 


So far, so good.  Things are still going according to plan.

 

“Butcher’s” Bill

Unit

Casualties this turn

Total Casualties

Able

0

0

Baker

0

3

Charlie

0

0

Dog

0

0

Echo

0

0

Fox

0

0

Tare

0

1

Victor

0

0

 

 

 

TOTAL

0

4

 

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