Section Leaders:
Fionn Kelly & Madmatt
Riesberg
American – Reisberg
Turn 15
For the purposes of this AAR, I have
assumed the personality of Capt. Turner, unit A-0.
PASSWORD
FOR MOVIES = fo4
Save
this link for turn 15 movie file
Orders
- Turn 15
I instruct George Platoon to run for it
and hope for the best. Dog
Platoon is making a fighting retreat to the houses in the village.
I’m also bringing up my heavy weapons platoon into the village.
The tanks are going over to shore up my left flank.
I don’t see anything stopping Charlie Platoon from taking the
main objective building. Baker
Platoon is sitting still; they’re getting awfully low on ammo. Fox
Platoon is edging up.

I’m
now confident I can take and hold all of the objectives.
I just hope the “Butcher’s Bill” isn’t so high that it
wasn’t worth it.
Action – Turn 15
Bad News: George Platoon is no more and a wood building collapsed on a Dog
squad. Good News: Charlie
took the objective building, the tanks moved smartly over to the left,
Baker Platoon is ganging up a German squad, and the heavy weapons are
moving into town.

The tanks
move together like they were on the parade ground, not the battlefield.
Behind the church, notice another tree burst going off.
I’m very pleased with that mortar team.

This German
squad has walked right into a Baker Platoon mini-fire sac. Here a grenade is going off.
The only problem that Baker has is that every squad is now
“Low” on ammo.

Believe it
or not, this squad had an ammo status of 31 at the start of this turn.
Over one-half of their ammo consumed, they are finally about to
eliminate this machine-gun team.
“Butcher’s” Bill
| Unit
|
Casualties
this turn
|
Total
Casualties
|
| Able |
0
|
0
|
| Baker |
3
|
27
|
| Charlie |
0
|
33
|
| Dog |
7
|
18
|
| Echo |
0
|
0
|
| Fox |
0
|
17
|
| George |
7
|
40
|
| Tare |
0
|
8, 1
mortar, 2 bazookas
|
| Victor |
0
|
0, 2
tanks
|
|
|
|
|
| TOTAL
|
17
|
143,
2 tanks, 1 mortar, 2 bazookas
|
|