Section Leaders:
Fionn Kelly & Madmatt
Riesberg
American – Reisberg
Turn 11
For the purposes of this AAR, I have
assumed the personality of Capt. Turner, unit A-0.
PASSWORD
FOR MOVIES = fo4
Save
this link for turn 11 movie file
Orders
– Turn 11
The
promised reinforcements are here! A
new platoon of regulars (George) have come into radio contact. This makes
my decision to attack with Dog platoon much easier. I’ll have George run
down the side of the road and to become my reserve/flank protection
platoon. Dog will move out of the woods they’re stuck in and
across the road too. Baker
will also continue to move forward to the last row of houses.
I’m also sending the half squad from Charlie to check out a house
across the road to make sure there’s no panzerschreck in it before I
advance my two left-hand tanks. Fox
platoon continues to move slowly around the right, assisted by two tanks.
I’ll continue to pour down 105 shells
on that AT gun even though it’s been ineffective so far.
I’ll also bring a mortar over to get him. Hopefully, he’ll be
distracted enough where the mortar will have time to set up and start
firing before he even knows what hit him.

Reinforcement sprint down the sides of the road to take up positions
on my left flank.
Action
– Turn 11
We
suffered a few more casualties and a tank was put out of action but
we’ve just made some good progress.
Dog
platoon’s advance across the road went very well. Apparently, my arty, while not accurate enough to knock the
enemy AT gun out is still making them think twice and he only got one shot
off. Dog is in a much
more dispersed yet strong position and will be able to wipe out the squad
and infantry team that was coming up on my left flank.
The arty has also enabled a mortar crew to move into a firing
position and get a shot off without being spotted.
A few more shots and we should be able to get him in range. Hopefully, 60 mm fire will be able to achieve what 105 mm
fire so far (4 barrages left) could not.
George is on the way up the road to reinforce.
< 
This infantry team (probably a panzerschreck) will never harass my
tanks. It is about to be
eliminated.

It took this team 35 sec to move ~40 yards and another 20 sec to get
this first shot off but I think they are still undetected.
The remnants of Charlie and Baker
platoon also moved forward to form an anvil.
Fox platoon is progressing around the German left flank to hammer
them. Unfortunately, the
Germans were able to take out a tank on the right with a lucky shot at 175
yards (160 m).

Sgt. Springer is in a bad position that I hope I can remedy before he
panics. A small move to the
right-hand wall should keep him out of sight from the squad on his left. I don’t the fire from the squads in front of him will
be enough to push him over the edge.

This panzerschreck round is about to put Victor-4 out of action.
Fortunately, the crew was able to bail out and get to the safety of
the trees unscathed.

Fox Platoon and a tank have “turned” the flank.
“Butcher’s” Bill
| Unit |
Casualties
this turn
|
Total
Casualties
|
| Able |
0
|
0
|
| Baker |
4
|
18
|
| Charlie |
1
|
32
|
| Dog |
1
|
9
|
| Echo |
0
|
0
|
| Fox |
0
|
6
|
| George |
0
|
0
|
| Tare
|
0
|
7, 1
mortar, 2 bazookas
|
| Victor
|
0, 1
tank
|
0, 1
tank
|
|
|
|
|
| TOTAL
|
6,
1 tank
|
72,
1 tank, 1 mortar, 2 bazookas
|
|