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Section Leaders:
Fionn Kelly & Madmatt
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Terrain After Action Report
Fionn vs. He Who Would Not Divulge |
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German
Movies for Turns 13-End
German Commander - Fionn
Kelly
German AAR: Turns
13 to End
Turn
13: Unlucky for some GIs
I’m
just going to sketch the outlines of this and the following turns
since, really, everything has been decided by this stage and all I am
doing is mopping up the forces which I’ve already crushed by the
application of completely excessive firepower.
On
my right the StuHs advance to roughly 60 metres from enemy-held woods.
I can see at least seven American infantry markers in those woods but
all of the enemy must be hiding or panicked since only one or two of
those units are even bothering to fire back. Suits me fine though. I
allow my 81mm mortar rounds to continue dropping onto them, causing
some casualties and suppression and allow my StuHs to engage any
targets they can see. In the meanwhile I begin moving the accompanying
infantry forward via the foxholes. While the tanks cover the move the
infantry will close. I estimate that on the entire reverse slope of
this hill less than half a platoon of enemy are still able and willing
to resist. This position will be taken. My slowness is merely a
reflection of the fact that I don’t want to suffer too many infantry
casualties and am thus willing to swap my customary dash in for
guaranteed lower casualty rates.
In the centre I
mostly just pound the enemy with fire from my StuHs. One of my
half-squads advances to close-assault an enemy half-squad sheltering in
the rubble of the building I brought down around its ears. Normally
this would be a simple task but this time the one survivor lays down an
awesome pattern of fire and manages to kill three of my men. I like
that this sort of unpredictability is modeled. He’ll die in the end
but those three casualties are losses which weren’t essential and as
such I regret them. I should have simply shelled the survivor into
oblivion. Ah well.
Ever since the
humiliation of having some of my Panzergrenadiers surrender to the
enemy I’ve wanted a little old-fashioned vengeance on those who did
the capturing. My time has come… I sent one King Tiger forward and
also moved my own Bn HQ command group forward. The enemy infantry
wisely surrendered to my King Tiger, knowing that with such a behemoth
less than a dozen metres from their position their lifespan was going
to be extremely limited unless they immediately gave way. I’ve taken
five prisoners. This will be the first installment on my “payback is a
bitch” tour of Gary’s lines.
This is a very
important picture. It shows one well-organized, fresh platoon and one
Panther have made it into the enemy’s flank AND that his flank is
clear for about 100 metres or so. This force will, now, wheel inwards
and I’ll begin rolling up his flank. Once rolling up begins it takes
a major miracle for any opponent to survive. Their room for manoeuvre
becomes more and more limited, fire is coming from unplanned for
directions and they begin to experience a palpable sense of
hopelessness. All in all it isn’t a nice situation to find oneself in
I’d imagine
Turn
14
On
my left the StuHs clank slowly forward, never letting Gary a single
instant of peace in which to redress his ranks, create a cohesive
defence or, more importantly, any free psychological energy with which
to even consider the possibilities for a counter-attack. My idea here
is to deliver so many hammer blows so quickly that the opponent spends
so long reeling from the very violence of the assault that he forgets
to consider all his
options.
At the end of the
turn one of my own 81mm mortar shells lands near the Tiger II and
damages its gun. That brave tank is now immobilized and incapable of
fighting on with only a single MG. Still, since the crew is Elite that
is exactly what it decides to do.
I’ll
give this one more turn of artillery and StuH direct fire before
committing the reserve infantry platoon to hand to hand fighting in the
wooded areas. That platoon is still at roughly 80% strength so it is in
good shape to quickly and cheaply push through the panickers and
malingerers in the woods.
After
that I’ll have to redress my lines for a turn and then move on to the
hill and wooded area from which the enemy Jackson appeared. There are
probably some more infantry there which need killing.

Who
needs finesse anyway?
Again,
brute strength and simplicity of concept is my favored approach. Why
get involved in close-in fighting in woods which favors the numerically
superior American troops? Simply send in 3 StuH42s and a King Tiger to
blast the Amis to pieces. I am confident of having destroyed all
bazooka teams in this area and thus allowed my StuHs to close to
extremely close range.
Note
that, when possible, my StuHs remain unbuttoned even though they are
within 40 or 50 metres of the enemy forces. I believe in remaining
unbuttoned under virtually all circumstances, except a VT artillery
barrage.
I
believe that the enemy forces here could benefit from another turn of
“seasoning” before I commit my infantry so I’ll pound them with
impunity for a bit more. Poor Gary must be just about ready to tear his
hair out by now since he really has absolutely no reply to anything
going on on the left flank or the central hill. I feel sorry for him.
That won’t cause me to go easy on him though since I think a defeat
like this can be an important learning experience. I’m quite sure he
won’t make some of the more obvious mistakes from this game again
and, since that is so, it was a worthwhile learning experience in my
opinion.
There was a nice
little zook ambush on the right flank. Unfortunately for the zook team
I plotted half my platoon to run directly into the trees it was hiding
in. It got off one shot at the Panther which narrowly missed
but was quickly cut down by return fire.
In
the background of this shot you can see my King Tiger charging forwards
towards the Jumbo. I think it is about time to discuss surrender terms
but I want to destroy the Jumbo before calling for Gary’s surrender.
With the Jumbo gone he will know there is absolutely no chance at all
of halting my forces and will be more likely to accede to my call, in
my opinion.
Turn
15:The end is upon us
Knocke’s
Elite Tiger crests the hill a mere twenty metres from the enemy Sherman
Jumbo and quickly polishes it off with a single AP round. Elsewhere I
just continue to knock the stuffing out of Gary’s forward troops with
DF HE.
After this
turn’s movie is seen I ask for Gary’s surrender. Realizing the hopelessness
of his situation he accedes. I was, to put it mildly, surprised at the
figures in the end-game screen. Let’s just say that I had lost track
of the number of casualties I’d been inflicting.
Tomorrow
I’ll unveil the end-game screen and discuss the game, the tactics and
lessons to be learnt.
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