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Section Leaders:
Fionn Kelly & Madmatt
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Terrain After Action Report
Fionn vs. He Who Would Not Divulge |
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German
Movies for Turns 7-9
German Commander - Fionn
Kelly
German
AAR: Turns 7 to 9
Turn
7
Orders
Phase:
Wollak, push forward. Be sure
to place some men on your right flank to ambush any American soldiers
which the enemy commander tries to move laterally through the woods on
the hilltop. Lummer’s KoenigsTiger and Frick are moving up behind you
but it will be a couple of minutes before they can enter the woods atop
the hill to fully support you. To help you out I’m giving you
artillery priority for the whole front. The Amis on the reverse slope
are going to be on the receiving end of some materialschlacht for once
in their lives.
Scoch, continue scouting
forward on the right of
the central hill until you meet resistance. I am bringing up a reserve
platoon to scout up the left side of the hill and conduct an attack
into the flanks of any Amis units you encounter. I’ve also decided to
fire a battery of 81s onto the hilltop to interdict any possible Amis
movement towards the areas I want you to occupy
Haupsturmfuehrer Hartig.. I
want you to take up position in the house so as to provide a pivot (
and firebase) for my wheel left maneuvre. In addition you will hold the
house against any enemy counter-attacks. Utilize the half-squad near
your position to aid the defence if the situation becomes desperate.
Action
Phase:
By the end of the seventh
turn movie it is clear that Wollak has achieved the bridgehead ordered.
18 of his men survive and are still capable of carrying on the fight
and face only 8 US infantrymen. The severity of the fighting and the
bombardments from both the Amis and German artillery batteries can be
demonstrated in the picture below. 
Note.
This picture shows 5 artillery shells exploding at virtually the same
instant in this small area. Only the most intense of bombardments could
yield such an effect. One other item of note is that one of the
“airbursts” is NOT occurring in a wooded area and, as such, cannot
be a conventional shell simply hitting the tree canopy and exploding
early. I take this airburst in open ground to, irrevocably, point to
the employment of VT-fuzed Amis artillery. If I’m correct in this
assumption then I’ve been lucky not to lose the entire platoon. VT-fuzed
shells are deadly.
Scoch’s advance continues
with relatively little to remark upon. The picture below shows just how
widely flung his units are and how little cohesive resistance they
could put up if a concentrated enemy thrust hit any part of their line.
On the other hand it also shows a commendable efficiency of effort. 1
platoon is scouting and clearing close to half a kilometre of terrain.
Every platoon I can free from scouting duties is another platoon for my
reserve and another fresh platoon which I can commit to the main battle
at the decisive time.
The
two red arrows mark the paths of attack taken by Amis forces. It would
appear that Gary had no
forces pre-positioned to guard against such a turning of his flanks and
is now scrambling forces forward to halt my reconnaissance forces.
Unfortunately for him this sort of thing only plays into my hand.
Wherever he attacks with a half a platoon and destroys one of my
half-squads I’ll cut off the retreat of the half-platoon and destroy
it. The exchange rate will be three or four to one in my favour and, if
this occurs to any great extent, this exchange rate will simply doom
Gary.
Well, well, well.
Gary seems to have launched a half-platoon towards the location Hartig
previously occupied. It would appear that Gary is underestimating the
speed with which I can advance however as, by the end of the turn,
Hartig is in a completely new location ( the house) and is actually
just about to bring a murderous fire to bear on this local
counter-attack 
Hartig
is badly outnumbered ( at least three to one) but his group are Crack
soldiers and have significant morale and combat bonuses. I pity the
Amis who try to close-assault this house. I predict that it’ll be far
more difficult to take than Gary will, so far, have imagined.
Turn
8
Orders
Phase:
Wollak… Keep up the good
work. You only need to clear the hilltop by the time Frick arrives so
you have two or three minutes. You don’t need to rush and accept
higher casualties in return for speed so just keep things steady and
low-cost.
Achtung Panzer! Clear across
the entire field of battle a Sherman 76 hovers into view of a Panther
keeping overwatch on my right flank. What is interesting is that this
Sherman has been immobilized for some time so it’s a bit of a mystery
as to how it moved. My guess is that it must be being pushed by the
other Sherman Gary has on that flank. That’s a pretty smart ad hoc
measure actually. In any case it is ordered to be destroyed. Seeing as its flank armour
faces me any hit should be a kill and I’m confident of ridding myself
of this annoyance. Even if I don’t Lummer is advancing to the
location steadily and will destroy it in due time.
Wichterig’s reserve platoon
is activated and begins to move forward on my right flank. By the time
it reaches the front I’ll have annihilated the Amis forces used in
the local counter-attacks and it can continue the assault without
interrupting its own momentum. (This is why I like large battles. I get
to consider issues like momentum and moral effect instead of focusing
on exactly where to place each individual squad.
Action
Phase:
Wollak’s men move up as
expertly as usual and pour such a volume of fire into the Amis that one
remnant runs for the rear while the other seems to panic and hug the
ground. At the end of the turn it is quite clear that the wooded
hilltop is under my control. Excellent, this will allow me to pass
Frick’s platoon through the survivors of Wollak’s and mount the
attack with no break in momentum. They’ll have to kill the MG team to
Wollack’s left but that can be done at little cost in terms of speed.

The
immobilized Sherman doesn’t last long and a single 75mm AP shell
destroys it.

What
ends up confusing me though is that, even though the second Sherman
isn’t fired upon, it also becomes abandoned around the 37th
second. The only explanation I can come up with is that a couple of
artillery shells must have immobilized it and damaged its main gun so
the crew decided to bail. After discussing this with Gary later I find
that this is exactly what happened. Excellent !
The
local counter-attacks achieve some success. One of my forward
half-squads is captured after being over-run by over 20 enemy soldiers.
I find something objectionable in having soldiers taken prisoner when
I’m attacking, ( It just doesn’t seem right. ), so I’m determined
to re-capture the two survivors. Poor Gary probably thinks he can just
sit in this, exposed, clump of scattered trees. Sadly, this isn’t
going to work for him.

Ah, Hartig.. Well done man,
well done! Hartig shoots the dozen Amis infantry approaching his
position like the dogs they are. Gary made a major error when attacking
the house. He ordered his men to attack UPHILL. Unfortunately this
slowed them down just as
they appeared in Hartig’s LOS AND, consequently, kept them exposed to close-range SMG fire longer than was necessary.
The results were, predictably, hideous for Gary’s men.
I
still have to take care of the other infantry contact ( probably a
platoon or company HQ I guess) before continuing to push inwards but
that’s just a formality really. It’ll be accomplished.
Turn
9
Orders
Phase:
Wollack is ordered to finally
clear the wooded hilltop. He’ll halt there and wait for Frick to pass
his left flank and continue on forward down the reverse slope. I’ve
ordered Lummer’s KoenigsTiger over the crest of the hill so as to
prevent Gary from having a moments respite which he could use to re-organise.
Elsewhere there really is no
action of worth. Schoch’s platoon is just taking up positions as far
forward as possible without becoming decisively engaged in preparation
for Wichterig to pass through it and onto the attack.
It’s actually pretty
amazing to think that I’ve pushed this far with only two infantry
platoons. Still, I think that is is the correct course since there is
no need to risk 6 platoons when 2 are all that is really necessary for
the reconnaissance role in terrain such as this.
Action
Phase:
Well, my first major setback
occurred this turn. As Wollak and his men established a line running
along the top of the wooded hilltop some concentrated 81mm and 105mm
artillery fire hit them. In mere seconds what was a 15-strong group of
survivors was reduced to 9. Worst of all Wollak’s platoon HQ group
was destroyed and 2 of the survivors are nothing more than panicked,
gibbering wrecks. 
Still,
if I HAD had a second platoon forward with Wollak’s in an unnecessary
commitment of combat power my losses would have been at least twice as
bad. This sort of inevitable loss ( I feel losses to artillery are
inevitable and as such are simply to be accepted and minimised as far
as is possible contingent with the terrain and role one is seeking to
perform.) is why I believe in committing the smallest force possible to
any mission. The larger the force committed the larger the
“inevitable losses” will be.
At
this stage I’d like to draw some attention to some movements and
supporting actions which you may not realize as being related whilst
watching the movie for the first time. The above picture shows the
route of advance of the
StuH42s carrying Frick’s platoon. As you can see I’ve taken great
care to keep the StuHs hidden until now. Even at this late stage they
won’t have been spotted. Gary probably thinks that Wollak’s platoon
was my main attack. In reality Wollak’s platoon was only my
reconnaissance force. The sudden appearance of a fresh platoon not only
has an effect insofar as it increases my on-the-scene firepower I
believe it also has a moral effect on Gary’s thinking. I believe it
represents an incidence of shock effect.
Schoch
and his men have pretty much reached the farthest point they can before
hitting some serious resistance. Thus, as befits my doctrinal beliefs
they will move forward only slowly and cautiously now, find the enemy,
fix them and then await the “heavy mechanised force” to attack. I
feel this is quite analogous to the doctrinal employment of BTR
regiments and BMP regiments in the 1970s and 80s Soviet Army in both
character and conduct.
A comment:
I know this
attack is unfolding quite slowly and, indeed, most of my attacks are
over by the tenth turn but I wanted this demonstration to feature a
more “deliberate” type of attack and not one in which I simply
stormed enemy positions with mounted and dismounted infantry
intermingled with tanks, supported by StuHs and enemy positions blanketed
by artillery. One day I might put up one of those . It’ll be MUCH
shorter than this though since the entire battle is, generally, decided
within 2 turns.
Anyways, I think
that this type of slow, deliberate and easy to employ attack is more
suited for demonstration purposes. I think this because I am constantly
reminded that many people try to put the lessons and doctrines related
in AARs into practice.
So, I apologize
to those who would like to see a proper, fangs-out, quick and decisive
attack but, for right now, I’d like to concentrate on simple drills
and doctrine which is easy to put into practice.
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