Section Leaders:
Fionn Kelly & Madmatt

 

 

The Sunken Lane

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German Commander - Fionn Kelly

NOTE: SPOILER INFORMATION. This After Action Report contains detailed information regarding units and  terrain disposition to a scenario that may be included in the release version of Combat Mission. If you wish to play this game Blind or partake in a Double Blind match then READ NO FURTHER!!!!

 

Graphics Note: While the events in this AAR were played on a very recent Beta Build of Combat Mission. The graphics, at that time, were not finalized. For Final Graphics please view the POTD Feature which runs daily here and various features on the CMHQ-Annex site.

 

Turn 2:

 

Orders Phase:

Things will happen quickly now and I must position my forces so that they are positioned to take advantage of any errors on Bil’s part as well as being close enough to eachother to be able to help eachother out. I would like to have the various platoons be in visual range of eachother so as to gain a measure of mutual defence but the broken terrain on this map has reduced me to thinking of each Panzergrenadier platoon as a “mobile hedgehog”. It can maneuvre, it can provide a stubborn, prickly defence to any enemies in its immediate location but it is powerless to do anything about any enemy units which choose to maneuvre around it. If it attempts to maneuvre with them it will be destroyed.

 

I order the platoon which just made contact with the enemy to pull back about 15 metres. Since I don’t want Bil to be able to bring a crossfire to bear on it. Instead, I’ll let him walk into MY crossfire ;).

 

Apart from that I merely hide all units which have reached their new defensive positions and ensure that other units which are moving up have been unmolested. So far things are going well.

 

 

Action Phase:

The squad in contact pulls back smoothly. It loses a man to enemy fire but that was only to be expected. Its time of slaughter will come soon.

 

As this platoon re-orients slightly the British move up and the squad which had just retreated from contact comes under fire again. It returns fire and a lively firefight develops on the edge of the woods covering the banks of the sunken lane.

 


This picture shows the latest minor scuffle at my centre and a nice example of exactly how to use Panzerfausts against infantry targets. The fact that I’m at the top of the slope gives my troops a major advantage when grenading too (as you will see later). You should also note the tank-shaped grey blob in the distance. This denotes a sound contact with a tank-like vehicle. It means I can’t see the tank but I can hear a tank moving towards me from that general direction. Sometimes I’ve seen this and thought a major tank was heading towards me only to later find out that my troops got spooked and reported a half-track moving parallel to the front as a heavy tank moving towards them. Welcome to the joy of full FOW ;).

 

 
This is an interesting shot because it shows Euling’s squad and the Platoon HQ hitting the dirt as a grenade goes off near them. This picture really is worth a thousand words for what it tells you about CM’s ballistics. Essentially what happened is that the British squad threw a grenade at the squad in the middle of the screen but the grenade missed and rolled down the slope behind the squad. When it exploded the grenade was closer to the Platoon HQ or Euling’s squad and, as such, it caused them to duck for cover whilst not affecting the squad it had been thrown at (since that squad was farther away). Now, what is really cool about this is that Euling’s squad and the Platoon HQ are out of LOS of the British troops and so this grenade almost causing casualties is just another little example of collateral damage and the attention to detail in CM.

 


This shot is overlayed with blue to show the approximate line that my 6 Panzergrenadier platoons are holding. I’ve increased magnification and turned on unit bases to make it obvious where all my troops are. A couple of my units have already opened fire on the enemy here on my right flank and I fear they may have spoiled my ambush. If Bil just comes about 20 metres closer I’ll slaughter him. If he hangs back and decides to pound me to dust with HE I could be in trouble