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Section Leaders:
Fionn Kelly & Madmatt
The
Sunken Lane
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German Commander - Fionn
Kelly
NOTE: SPOILER INFORMATION. This After Action
Report contains detailed information regarding units and terrain
disposition to a scenario that may be included in the release version
of Combat Mission. If you wish to play this game Blind or partake in a
Double Blind match then READ NO FURTHER!!!!
Graphics Note:
While the events in this AAR were played on a very recent Beta Build of
Combat Mission. The graphics, at that time, were not finalized. For
Final Graphics please view the POTD Feature which runs daily here and
various features on the CMHQ-Annex site.
Turn
14:
Thought
Processes:
1.
Bil
has pulled back his force on my right flank and I don’t see any sign
of the second reinforcing company filtering forward in that area. This
leads me to conclude that the 2nd company is NOT being
committed to my right flank. If it was being committed I’d have seen
more than a single PIAT team moving forward. I don’t know quite where
it is but my bet is that he is trying to push forward in the middle of
the map while my attention is focused on both flanks.
2.
Since
my right flank isn’t threatened by a major attack it is necessary to
weaken it and bring forces into position to defend against Bil’s main
thrusts. I’m going to withdraw Duve’s platoon from the ridgeline
and run it to the Sunken Lane where it will provide some semblance of a
barrier against Bil should he decide to advance up the woods on either
side of the Sunken Lane. From
this position it will also be available as a reserve ready to bolster
my left flank should it collapse.
3.
Bertram
is to maintain position. I haven’t given up hope that the British 2nd
reinforcing company will show up on my right flank and am going to keep
Bertram here for another turn at least just in case.. Even if the Brits
don’t show up on my right flank Bertram is ideally placed to launch
an attack into their flank or rear if they advance up the Sunken Lane.
This is serendipitous to be sure but still welcome.
4.
Giesey’s
men are ordered to fall back towards the 2 HMG42s behind them as
quickly as possible. I don’t expect any or many of them to make it
though. Bil has just swamped their line with his numerical superiority
and, no doubt, they’ll be shot down like dogs as they try to escape.
5.
Since
Giesey’s resistance has now ceased I feel it is time for me to commit
Wittenberg to the fight. Giesey has caused at least a platoon’s worth
of casualties to this thrust. Wittenberg should be able to take care of
another platoon and that will put an end to any major thrust from the 1st
reinforcing company. I’ll only have to worry about the 2nd
reinforcing company then. ONLY ? * sigh * When you talk about ONLY
having to worry about an enemy component which outnumbers your entire
complement of infantry Panzergrenadiers then you know you’re in
trouble ;).
Order
Phase:
My
orders comply with the reasoning's and decisions outlined above.
Action
Phase:
Hmm,
troubles in battalions come.. or in this case, human wave attacks.
Let’s
start with Giesey… Good old Giesey’s platoon ( or at least the 11
survivors) took about 5 seconds to turn around and start running. In
that time 8 of them were killed. Eventually these survivors were fired
on while running across the wheat field and panicked and are at
present, running away in a senseless panic. Scratch one more platoon
from my OOB. This is the 2nd total loss in this game.


As the turn ends Wittenberg’s platoon is approaching the area where
Wittenberg fought his last fight. I want to keep the Brits pinned where
they are since I have a little artillery coming in next turn which
ought to rattle their cages a little. Once that hits I’ll probably
attack them and try to wipe them out… Unfortunately for me
Wittenberg’s men are spotted by a British platoon crossing the road
and their supporting tank. Wittenberg’s men are in good cover and,
although they suffer 2 casualties to tank fire, they cause at least 13
to the British force. This company of Bil’s is now approaching 60
casualties out of a total infantry force of 100 + supporting weapons
and company HQ. It is being effectively attrited in this vicious
fighting. After my arty falls I’ll be able to pull Wittenberg back
into reserve and create a reaction force centred on Wittenberg’s and
Duve’s platoons with which I can counter the 2nd company
wherever it turns up.

By the end of the 14th turn 21
men of Sehmel’s platoon lie behind the ridgeline ready to defend it.
Unfortunately it seems that Bil spotted the movement of Duve’s
platoon and perhaps he thinks I’m evacuating the ridgeline. This may
encourage him to attack it. I can’t really decide whether I want him
to attack or not.. If he does attack I’ll slaughter his infantry but
he’ll tie down Bertram’s platoon for 3 or 4 crucial turns and both
Sehmel and Bertram will, undoubtedly suffer casualties.

This
shot from the editor shows the rough locations of the 4 combat-capable
platoons I have left ( although Duve and Sehmel have, at best, only the
combat power of half-platoons any more.)
Well,
as you can see I’ve lost the initiative totally now. Bil has
uncommitted forces and until these are committed I dare not
bring my full forces to bear on any particular fight since I
need to be able to respond almost immediately to whatever the 2nd
company does. Thank God I butchered his first two companies… If he
still had those I’d have no option but to withdraw to my MLR now and
rely on my mortars and HMGs to even the odds. As it is, even if my line
breaks, I have a good chance of holding my MLR since his infantry
platoons will be very weakened by my infantry platoons’ resistance
and I doubt they’ll be able to advance into the teeth of concentrated
MG and mortar fire.
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