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Section Leaders:
Fionn Kelly & Madmatt
The
Sunken Lane
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German Commander - Fionn
Kelly
NOTE: SPOILER INFORMATION. This After Action
Report contains detailed information regarding units and terrain
disposition to a scenario that may be included in the release version
of Combat Mission. If you wish to play this game Blind or partake in a
Double Blind match then READ NO FURTHER!!!!
Graphics Note:
While the events in this AAR were played on a very recent Beta Build of
Combat Mission. The graphics, at that time, were not finalized. For
Final Graphics please view the POTD Feature which runs daily here and
various features on the CMHQ-Annex site.
Turn 1
Statement of Assumptions:
I must hold for 25 minutes ( at
which time I estimate reinforcements will reach my MLR where my heavy
weapons units are dug in).
My force consists of two quite
distinct and separate forces. Firstly it consists of 6 platoons of
Panzergrenadier infantry which are mobile, well trained and well-armed.
Secondly it consists of 8 HMG42s, 4 x 81mm mortars and various HQs to
control these support troops in battle. The Heavy Weapons force is
virtually immobile and unsuited to fighting in this sort of terrain
with its terribly short LOS.
Any attacker who has time to await
reinforcements and attack a time and location of his choosing in force
will inevitably breach my lines.
Therefore it is of the utmost
necessity for me to throw the attacker off balance and to try to
continually harass him so that he does not have the opportunity to
launch a coordinated, focused assault.
Any wargamer tasked with attacking
and taking objectives can be thrown into confusion if the
"defender" suddenly rushes forward and presses home his own
attack.
Therefore it seems to me that a
series of quick, sharp, merciless attacks along the entire front will
achieve my goals of:
- Gaining me ground at little cost during the
initial stages of the game which I can use to conduct a fighting
withdrawal which will not only slow Bil’s attacks on my MLR but
which will also allow me to severely attrit all four of his
attacking companies before they even reach the MLR.
- Confusing Bil and creating an atmosphere in
which he does not have the free mental energy or attention to
speculate about daring thrusts into my weak defence. My goal is to
have Bil become so focussed on the myriad short assaults I make over
the entire front that not only does it become difficult for his
groups to be mutually supporting but that it also becomes difficult
for Bil to think about attacking.
- I must take great care to ensure that he doesn’t
mass his forces at any time or point during the game. To that end
one of my key goals will be conducting an aggressive advance down
the sunken lane from which this scenario gets its name. The effect
of this will be to split his forces. It is my intent to prevent
lateral redeployment of his forces in response to my infantry
attacks. This will both aid my attack, delay his attack even longer
and create the situation I will need in order to isolate and destroy
whatever small groups of his men I can overrun as I advance,
- If disaster strikes I will fall back to my MLR
(held by the Heavy Weapons units) and try to hold out there for as
long as possible. Unfortunately the terrain in front of each of the
sections of my MLR is open and a boon to any tank commanders who
wish to destroy my forces with HE fire. My Panzerfausts will be
useless in any fight once I retire to my MLR and one of my prime
reasons for conducting my aggressive advance is to, hopefully, catch
a couple of his tanks in the sunken lane and take them out with
fausts.
My best case scenario is that I will
be reduced to approximately 2 platoons of infantry by turn 20 but will
have virtually destroyed 4 companies of British troops. I expect that
the survivors will be distributed amongst 4 to 5 platoons. I can
certainly expect to run into some ambushes given the type of fluid
fight I am planning and so can expect to lose at least a couple of
platoons to the last man. In short, it is going to be an extremely
tough fight which will be fought at the fastest pace imaginable. Units
will ambush and retreat within seconds and will be annihilated to the
last man in such a timeframe also. Broken terrain with poor LOS could
well be second only to Military Operations in Urban Terrain in their
complexity, difficulty and casualty levels.
Turn 1:
My forces begin a broad front
advance. The Heavy Weapons Teams stay back in my MLR ready to provide
covering and suppressive fire if disaster should strike while my mobile
units advance to the nearest line of bocage and form a 400 metre long
line of death.

I couldn’t resist putting in this nice shot from my right flank
which shows 6 half-squads of SS Panzergrenadiers and their commanding
officers racing towards the bocage directly in front of their MLR. It
is from this bocage (on the right) that I intend to ambush his forces
on my right flank. It can’t be seen on this image but in the actual
game it is possible to see another platoon running through the woods in
the distance as they take up positions on the right flank of the road.
I have split my forces into
half-squads in an effort to mislead Bil as to the exact strength and
composition of my forces. I also feel that it would be inadvisable to
present his tanks and their HE rounds with any squad-sized targets. If
I must present them with sitting ducks to shoot at I’d rather those
sitting ducks comprise no more than five men instead of ten men.

Each blue circle (or poorly drawn rectangle ;) ) equals one SS
Panzergrenadier infantry platoon. I haven’t shown the locations of a
few detached squads on the extreme left and right of the map since the
only purpose behind this picture is to show the general layout of my
forces so you can all follow the battle more easily.

This shot shows the situation on my left flank and centre at the
end of the turn. The three blue circles show the locations of three
Panzergrenadier platoons while the red circle shows the location of a
British platoon making its way towards the woods my men have just moved
up to. I don’t have contact anywhere else along my front but the
British seem not to have anticipated my positioning my men here. This
is good from my point of view since it means I might be able to fire on
his main body and not just his recon elements.
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